Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Andrew_W

16
Posts
A member registered Apr 11, 2020

Recent community posts

Yes, but I didn't find it very helpful. 

Good artwork. There's definitely the potential for a good game here, but there's a long way to go. Keep working at it.

The artwork is cool. But this isn't a game. This is just a series of cutscenes. The player makes no meaningful choices and has no control over the outcome of the story.

Took me a while to figure out what was going on. Had to pull the game apart to see that only tiny sections of each ship are clickable, but there's no obvious way to determine where to click each one except through trial and error a thousand times. Sound effects were cool though. 

Very cool aesthetic. Great artwork, music, sound effects etc. Getting Blade Runner vibes. The story seems like it could be very interesting, but there's not a lot here just yet. There's also no real gameplay. It's just a series of cutscenes stitched together. Definitely a lot of potential. I would happily watch this in the cinema if you ever manage to get a movie deal from your novel. 

Good artwork and music. Getting puss and blood in my face is disgustingly immersive. So good job. The gameplay gets pretty repetitive though. The player isn't given any meaningful choices. You're just told to "click here" and then "click there" over and over. Definitely the foundations of a really good game if you can work in some different game mechanics somehow. 

Very basic mouse-maze game. Short and tedious.

Very cool concept- a mouse maze type game timed to the beat of music.

Unfortunately I found myself in the same position as John... Trying to play the game as it was intented was very difficult and I ended up just not moving the cursor until the round is over.

The music was good. But the novelty wore off pretty quickly. 

My feedback hasn't changed much from the last time you submitted this.

You have added more mouse-maze gameplay at the end. But it does take quite a while to get to it. You still have to sit through a lot of "next, next, next" in the beginning. It would be more interesting if the player had some control over what actually happens. 

You've got a strong theme and story to work from. I would suggest cutting back on some of the boring parts, and focus on the interactive gameplay elements. Give the player meaningful choices to make, and more challenging tasks to complete. 

No clear objective or story. Not particualrly fun or engaging. 

Cool concept. Pretty decent execution. 

Shame you gave up half way through. 

Had a lot of potential. Would've been nice to see a completed version. 

Very decent mouse-maze game. You struck a great balance of fun and challenging. Not too difficult or tedious that it becomes frustrating. Although mouse-maze ppt games have been done to death, this is probably one of the better ones I've played. I liked the various gimmicks included in each level.

My only criticism is that the artwork leaves a lot to be desired.

Overall, good job. 

This is a review for v1.0.pptx:

As others have already said, this is a very well polished game. The artwork is fantastic, and the background animations are a nice touch. The music also works very well. As far as gameplay goes, memory games like this are nothing new, and they get pretty dull pretty quickly. But that aside, I can certainly appreciate that you've created a perfectly adequate memory game. I don't have any criticisms of the game mechanics from a technical point of view. 

Overall a very neat game, and I look forward to seeing any more projects you create in the future. 

Good concept, and good story. The graphics are also not bad, but I would have preferred if you drew them yourself instead of using stock photos. 

Not really much of a "game". More just a series of animations you watch and then click next, next, next. Yeah, there are some multiple-choice questions that pop up, but since there's only 1 correct answer, the outcome never changes. It would be more interesting if the player had some control over what actually happens. For example, what if I could really chose where to land? Or what if there was some challenge to planting vegetables? Letting me decide which order to complete the missions is a nice start (shame there's actually only one mission) and having to complete a mouse-maze to build the rover was a good idea (shame only two levels are completed so far). But there are hints of elements of a good game hidden in here.

You've got a strong theme and story to work from. I would suggest cutting back on some of the boring parts, and focus on the interactive gameplay elements. Give the player meaningful choices to make, and more challenging tasks to complete. 

I look forward to seeing this completed.

Not bad. Not bad at all.

Interesting concept. Decent use of graphics and sound effects. The cut scenes were very well integrated. 

The gameplay was mostly pretty satisfying, especially the quick-time events, but it was also very close to becoming tedious after a while. Not exactly challenging either. Even when I tried I couldn't kill a patient. There also isn't a whole lot of replay value, given that there's really only one choice the player gets to make all game (to live or die), and it barely makes a difference. So there's a bit of room for improvement, but otherwise a very decent ppt game.